Thursday, November 29, 2012

FutureGame (tm)

Excitingly, if I have counted correctly, today I have met in this month of November alone the equivalent number of gamebook conversion posts as I had completed and posted in the preceding three years, since 2008. Mostly I credit the coffee break at my internship, ending next week. (Also, my browser crashing while pre-loading my advance copy of tomorrow's new sci-fi offering from Choice of Games. No choice but to be "productive"!) As with many of the works I'm wrestling with, this one also originated in Jon Ingold's Adventure Book, exported to z-code, then mined from there with ztools. (Following a software upgade, Gargoyle, my IF interpreter of choice, has stopped copying screen text from TADS and ADRIFT games entirely, limiting my convenient options.)

Today's item, FutureGame(tm), was written by an anonymous author for the 2005 IF Competition, where it tied for an unflattering 33rd out of 36 entries. It's hardly a game at all -- more of a programmatic joke (riffing off of themes also seen in Progress Quest.) One with a long set-up and a brief punchline, and whose prime distinguishing elements are its set of easter eggs. Hopefully in some future I can modulate my posting activity to result in fewer posts of more content-ful works. We'll see! (In any case, eventually I'll exhaust the "easy-to-convert" ones, and then we'll see what I'm made of.)

FutureGame (tm)

-- created using the high-end Adventure Book 3D text engine, (c) Jon Ingold 2001-2004

Enjoy our revolutionary MaxEasy control system - just select options by their number.

FutureGame (tm)
"the ESSENCE of GAMEPLAY" (tm)

presented by the FutureGame Corporation

Here at the FutureGame Corporation (or FGC, as we like to say) it is our sincere belief that computer games are the future of the entertainment industry. Thus, we have decided not only to invest into this market, but also to investigate into it, to do research and to analyze its hidden potential.

At this, we have succeeded.

A good businessman must have a good eye. He must be able to strip away the upper layers of what makes a product succeed and to see the fundamentals of it, the core concept (CC) that is the essence of its success. He must be able to observe the rules that make a product work, to formulate them abstractly, and then to apply them to the creation of a new product. This is very much like a mathematical equation.

Based on an exhaustive analysis of market research figures and abstract neomathematical design theory, FutureGame will appeal to the widest possible player demographic. We have ensured this by understanding and applying the CC of computer games: choice. The reason for the success of computer games such as Morrowind and The Sims is the element of choice and consequence. Elements such as 'story' are ultimately irrelevant to the players. To be successful, a game must simulate a 'free market' environment in which the player can, through his choices, achieve individual success along multiple paths.

In creating FutureGame, we have created the *essence* of gameplay. The player can play on two different and unique levels of difficulty, where it is not 'story progression' or other non-interactive elements that will lead to his victory, but personal choice. Enjoyment is guaranteed.

The Interactive Fiction scene provides us with an unexplored niche that few so far have attempted to reach (with the prominent exception of our friends at Cascade Mountain Publishing) or exploit. With its potential for dramatically lower budgets, we believe that IF (as we like to call it) represents the future of computer gaming.

Welcome to FutureGame!

. . .

You have won.

. . .

Do you want to win?

. . .

>xyzzy
You have activated the hidden SuperSexy mode!!!!!!!!!!

All the text is now nude!!!!!!

Yeah baby!!!!!

. . .

You may have won.

. . .

Do you want to win?

. . .

>xyzzy
You have found a secret level! You can now get "Photopia 2: Return of the Babysitter" (developed by the FutureGame Corporation, inspired by Adam Kadree's best-selling hit game) for just 15$.

. . .

You have lost.

. . .

>xyzzy
Fatal error: 3D shaders not responding. Exiting game.

Wednesday, November 28, 2012

The Letter - Episode 1

As a non-sequitur introduction to today's post I present the opening spread of a CYOA section in a foodie magazine -- safe from my predation while still on newsstand shelves, then open game for Issue 4 of Lucky Peach! For years the form lived on solely in the nostalgia of an entire generation, and now thanks to my cohort being bored at their day jobs it is suddenly pushing up and out everywhere one might imagine it (and several places where you probably wouldn't imagine it. Admittedly the McSweeney's folks are no strangers to experimental writing.) This makes for only the second CYOA recipe book in my experience, but this one likely reached a wider audience.
Today's gamebook is the script to an audio "pick your podventure" by novelist and indie game designer Jim Munroe, who I had the pleasure of interviewing for SPAG yesterday. Not only does he know about this conversion, he kindly dug up the original script (following my archivist's instincts) to make things considerably easier for me! Like A Dark And Deadly Path, these interactive audio games were already accessible to the blind, but their content was locked away from the blind! Now members of both groups can enjoy the adventures, such as they are. (Of course, by considering scripts of interactive multimedia works as gamebook prototypes, that opens the door for my transcribing and converting everything from Dragon's Lair on down to Terror T.R.A.X.) Though this story never yet progressed beyond this episode 1 from back in 2006, with adequate demand from fans who knows what could be possible.
. . .
THE LETTER - EPISODE 1
Kevin: First off, this is the coolest gift I got by far, just so you know. I thought from the size of the box it might have been a guitar tuner, but this is much better. I've been wanting an MP3 player forever! And it even records! So I'm going to make up for my horrible lack of letters by sending you a good long audio letter.
Things are going pretty good. The Autism paper is driving me crazy, Kinderson's making me do revision after revision. He's being really weird about it, it was so much easier with the last paper I published. When he first saw it he was really excited, but now he's superconcerned with getting all the sources checked and keeps asking me if the findings correlate. That's why I haven't written anything more than short emails, after doing that all day I can't face the computer at all. I've taken to holing up with my guitar when I get home and trying not to think about the paper.
And talking about that, I wrote a song for you, my love. I'll hang this around my neck on the handy strap... this thing has all the attachments:
    ♫ Jen! All the way over the sea
    Capetown is where you be
    Why aren't we in the same country?
    Sending my love with an mp3!
    Jen, Jen, Jen... Jen Jen Jen! ♫
Anyway, that's a work in progress. It's really nice not having any roommates, I can play any time of the day or night. I play out on the porch, now that the weather's nice too. I think I'll grab a coffee and go out there now, actually. [sound of coffee being poured] It's a fair bit bigger than our old balcony, I've actually had three or four people out there at once. [door shuts. ambient outside porch sounds: distant car, sigh] It's a nice little street, a fair bit off the main road, lots of trees. It's really close to the university so a lot of students live around here and pass by. The owners left these old couches behind, they're a bit musty [couch slap] but not too bad. [takes sip] [Calls out] Ah ha! Is it noon already?
[normal voice, to mp3 player] Looks like you're going to get to meet Luke.
Luke: I'm a bit early. [sound of bag hitting ground]
Kevin: Just made some coffee, help yourself.
Luke: Sounds great. [screen door shuts]
Kevin: Luke is the guy who was wearing the tinfoil hat in the lab party picture I sent you. He also plays music, more hiphop though. He started as a tech at our lab a month or two after I got there, so he took the heat off me as the new guy.
[Door shuts]
Luke: You talking to yourself again, Fell?
Kevin: Actually, I'm making an audio letter to Jen. She sent me an mp3 player for my birthday.
Luke: Coooool. Hi Jen.
Kevin: I was just briefing her about you.
Luke: uh huh [sip] It's all lies.
Kevin: Tell her how much I talk about her. Adoringly.
Luke: Oh yeah, constantly. He's always talking about you, Jan.
Kevin: Jen.
Luke: Right right. Sorry, s'hard to keep track. Jen's the one in LA, right. Jan's the one in Capetown? Which was the one who had the jacuzzi?
Kevin: [laughing] I don't know how to edit this so don't say anything really bad.
Luke: I'm just trying to get her to move out here. It's the only way you're going to keep this wildman in check, Jan! Jen!
Kevin: [Laughs] Wildman.
Luke: So, what's first for your birthday, wildman? Wanna hit the... strip clubs?
Kevin: See, you're censoring yourself. You usually say tittie bars. He's on his best behaviour, Jen.
[brief silence as Kevin stops laughing. the sound of two doors slamming shut.]
Luke: [subdued] Whoa. Check out the men in black.
Kevin: They look like the guys from V, don't they? Caps and wrap-around sunglasses. Very '80s.
Luke: Unmarked van... you, uh, expecting --?
Kevin: No.
Luke: 'Cause they're, uh, headed straight over here.
Kevin: Yeah, I think they are.
. . .
TRACK 2
Kevin: Maybe they're delivery men.
Luke: Well, they're not carrying flowers.
Kevin: ... or packages.
Luke: But they're definitely coming up here.
Kevin: [Calls out] Hello there!
MiB1: Are you Kevin Fell?
Luke: Who's asking?
Kevin: Yes I am.
MiB1: We'd like you to come with us.
Kevin: What for?
[Silence]
MiB1: We'd like you to come with us.
Kevin: I get that, but I need to know what for.
MiB1: Entering phase 2.
[Kevin and Luke laugh]
Kevin: OK, now I know you're joking.
Luke: That doesn't even look like a real gun. That's pretty sad.
Kevin: Who put you up to this?
MiB1: Phase 3 specifies I fire tranquilizer darts at you.
[click of a gun being cocked].
. . .
TRACK 3
Kevin: I'm out of coffee anyway. I'll get a refill...
Luke: They look like trouble, somehow.
[door shuts, walking sound. sound of coffee being poured]
Luke: Yep, they're they're on the porch. [cup being set down] Shit, they just walked right in! They're in the living room --
[fainter door shutting from other room]
Luke: Quick, man! They --
. . .
TRACK 4
[Sound of two tranq darts, and two bodies collapsing to the ground]
[musical interlude]
Kevin: [groggy sounds of waking up] Whaa... where am I? I'm in my bedroom...? What was I? Have to get some water.
[Door opens to party noises]
Luke: The man's finally up!
Kevin: What are you all doing in my living room?
[everyone laughs]
Stef: Surprise! Happy birthday Kevin!
Dr. Kinderson:: Kevin! I'm sorry, my boy, it's been a few years since I'd prepared tranquilizers. I think it was the right dose, but I guess with the adrenaline it packed a punch --
Luke: You've been out for hours, man, the keg's nearly empty!
Kevin: A keg. There's a keg in my kitchen.
Mike: Here ya go, man, I'll pour it myself. [sound of pouring] We ran out of plastic cups so we've been using mugs, hope that's OK. Cheers! [clinking mugs]
Kevin: What -- what happened to the men in black?
Dr. Kinderson:: They're friends of mine, well, one of them's my nephew and the other's a friend of his. We thought it would be fun, got a little out of hand I admit --
Kevin: Did you know?
Luke: I had no idea.
Dr. Kinderson:: Well you'll never forget your first birthday in Canada, I'll bet! Plus, we've just got the magazines back with your publication, here.
Kevin: Oh, yeah, great. Great! That was... fast.
Luke: Oooh. "Using roundworms to study the molecular basis of epilepsy." Sounds like a page turner.
Dr. Kinderson:: I was surprised myself. Very quick. But we spent a lot of time with it, and so it was pretty clean going in.
Kevin: I had a ... dream... that I was working on a paper about autism.
Dr. Kinderson:: [chuckles] I once dreamt that I was a surgeon on a cruise ship. Stress dreams.
Luke: Last night I dreamt I was a building and people were throwing rocks at my windows and spraypainting graffitti on me.
Stef: Yeah? What was it like?
Luke: The rocks weren't so cool but the spraypainting kind of tickled.
Kevin: Well, thanks for coming, everyone. I'm sorry I've been such a bad host until now. Cheers!
[everyone cheers, and the sound of the party gently fades out.]
. . .
TRACK 5
Kevin: Let's head out the back.
[fast walking and another door opening and closing, sound of a back yard—birds, wind]
MiB: [slightly distant, but calmly] Phase 3.
[The rattle and slam of a wooden gate closing is followed by two wet thunks of darts into wood]
Kevin: What the hell?!
Luke: They shot something at us. Let's hoof it, man.
[Gravelly running for a while.]
Kevin: [breathless] This alley leads to the street.
[less gravelly running for a while]
Luke: OK, wait, wait, what -- where are we going?
Kevin: We could head for the lab. Regroup, figure out what the hell's going on.
Luke: They might know where you work. Maybe the bar's safer.
Kevin: Bars are never safe when you're involved.
. . .
TRACK 6
Kevin: Now that I think of it... the tranq guns that hospital orderlies have look a lot like that.
Luke: Really.
Kevin: Yeah, I did a paper on it for first year. And the affects of tranq darts aren't terribly nice. It's not like the movies. Get the solution ratio wrong...
Luke: But if they only have the one dart...
MiB1: Phase 2b.
MiB2: [sound of clothes being rustled, a second cocking] This short-range projector is the answer to the requests for an inexpensive emergency-type projector. Not recommended for darts over 3cc --
MiB1: [cutting him off] End.
[Silence]
Kevin: This is a pretty elaborate joke. Well, we should see what the punchline is.
Luke: Uh, I'll hang out here.
MiB1: Phase 2b requires your involvement. You will come with us now.
[sound of them getting up, creak of porch stairs, cars getting louder as they cross the road.]
Luke: [hushed] We sure getting into an unmarked van is a good idea?
Kevin: [hushed] It's gotta be a prank.
[The sound of a van door opening (sliding?)]
Kevin: There's a keg of beer in here! Nice!
Luke: You guys couldn't afford to rent the model with seats in the back, huh?
MiB2: Tough, roomy, rugged and reliable, Ford's Econoline van has a favorable, well-earned reputation. Since the van's introduction in 1960 ... [cut off by closing door]
Luke: Those guys are a little off.
Kevin: There's something familiar about them, though.
[the MiB get in and shut their two doors. The van starts. From the front seat, MiB2 continues the description of the van (see notes) but it's very muffled.]
Luke: Really? I was trying to think if I'd met them before.
Kevin: No, I mean the way they're acting.
Luke: Like robots? Did you get a load of the ear pieces, by the way?
Kevin: No... yeah, I see them now. Both ears, too.
Luke: (hollow sound of a keg being flicked) This keg feels full. You got a cup?
Kevin: [laughs] No, sorry. There's an invoice stuck to it though... from Einstein's.
Luke: Huh. Anything else back there?
Kevin: No... well, this roll of duct tape. Here ya go.
Luke: Sure, standard abduction procedure. [calls to front] Hey guys, do you want us to bind our hands with this ourselves? Save ya the trouble.
[No response except MiB2 switches to duct tape spiel in notes]
Kevin: OK, I'm officially freaked out.
Luke: Well, we're coming to a red light...
[car revving]
Kevin: Well, I guess we'll see where we're going.
Luke: Door's probably locked anyways [rattles it]
Kevin: Oh, he didn't like that. Shit, he's getting out his gun!
[sliding cab window]
Luke: I was just --
. . .
TRACK 7
[door opens, sound of Stop Die Resuscitate song is playing]
Luke: Damn! You guys got some good taste in music! I heard it from outside and it just drew me in. Who is that?
Mike: Some shit some retarded kid gave us.
Kevin: Hey Mike. You guys gotta get some better music. There's no customers.
Mike: It's 11 in the fucking morning. We're not open.
Luke: Come on... it's Kevin's birthday, line us up a few.
Kevin: We've had a bit of a trying morning.
Mike: Pfft. You didn't have to open your bar at 10 so that two retards could knock the door off its hinges.
Kevin: Oh yeah, what happened?
Mike: These jokers pulled a keg out the door so fast they knocked the sign off the door. Didn't even slow down to say sorry. Just got in their van and split. [door opens, sound of something falling] Damnit! ...Look guys, I gotta get something to stick this up again. I'm gonna lock up for a second and go down to the hardware store..
. . .
TRACK 8
Kevin: Let's do it.
[the sound of the door opening, people running]
Luke: Between these houses.
Kevin: Shit! You first.
[sound of them hitting the fence, climbing]
Luke: Are they still...?
Kevin: Yes!
[sound of Luke hitting the ground on the other side]
Luke: Hurry, man!
Kevin: This blue box... [sound of kevin climbing, landing]
Kevin: Let's go!
[more running]
Luke: Looks like we lost 'em. Jesus!
Kevin: I didn't expect them to chase us.
Luke: I didn't think they'd run! I figured they'd just walk after us Terminator-style.
Kevin: That fence stopped them. Shit, the last time I had to climb a fence my feet actually fit inside the chain links --
Luke: I could see you trying that, going like ... [they laugh]
Kevin: Well, hey, we're pretty close to Einstein's. Let's go ask them about the keg.
Luke: Sure, I could use a drink.
. . .
TRACK 9
Luke: Relax man, here's some tape.
Mike: Oh, cool, that'll do it. [sound of duct tape being unstuck]
Kevin: So these jokers...
Mike: Yeah. I was expecting Dr. Kinderson to pick it up himself.
Luke: Kinderson placed the order?
Mike: Yeah, when they showed up I was kind of surprised. They were weird, too, both in caps and earbuds, I made a joke about that and they just kind of stared at me. And when I go back to the office to get the dolly they just picked it up and hauled it out by hand. When I came back they were wrestling it through the door.
Kevin: And knocked the sign off in the process.
Mike: Yeah. [smacking sounds] OK, that should stick. I probably shouldn't have joked about the earbuds though... maybe they've gotta wear them for some medical condition or something. They're not patients of Dr. Kinderson or anything?
Kevin: [thoughtfully] Kinderson doesn't have any patients, we don't treat people...
Mike: Well anyway, tell your supervisor that if they dinged up the keg they're not getting their deposit back. So what can I get for you guys?
Luke: How about -- [as the same time as] Kevin: We should go.
Luke: Uhhh. OK.
Kevin: Thanks Mike! I'll let Kinderson know if I see him.
Luke: Keep the tape.
Mike: All right guys, stay out of trouble.
[door swings shug, sound of outside]
Kevin: So I just realized why those two guys were familiar.
Luke: Oh yeah? You've seen them before with Kinderson?
Kevin: No, I haven't ever met those guys. But their speech patterns were familiar. I'm just not used to seeing subjects outside of the lab.
Luke: Subjects? Like for your project?
Kevin: No, not for mine. I dealt mostly with high-functioning Aspergers autistics. But Kinderson --
Luke: Shit! But why --
Kevin: I have no idea. Let's head over to the lab and see what the hell is going on.
[musical interlude]
. . .
TRACK 10
Kevin: Let's go in the side door. I have a feeling the elevator --.
Luke: Yeah, let's hit the stairwell [echoey steps] So, what's the plan?
Kevin: Well, let's scope out who's in the lab first.
Luke: It's a Saturday.
Kevin: Alex has been coming in most weekends this month.
[Sound of a push door handle and a slight squeaking]
Kevin: [hushed] OK, can you hear anyone?
Luke: No... wait. Yeah, the interview room.
Kevin: Perfect.
Luke: Why?
Kevin: Follow me. [quick steps on padded carpet, a door opening and closing quickly.]
[slightly louder] Now stay away from the observation window.
Luke: Right. I'll stay in the corner. What are you doing?
Kevin: If I can crawl beneath the window I can --
[there's a click and then Voices come from the other room, slightly modulated]: ... before we do.
Luke: Nice. The intercom.
Kinderson's voice: It's regrettable but necessary.
Kevin: Kinderson.
Other voice: They should have been back by now.
[intercom: sound of a door opening.] Dr. Kinderson: Do you have -- Alex?
Alex: Oh, Dr. Kinderson, I'm sorry to interrupt -- what what what what
Dr. Kinderson: That's right, Alex. Come lie down here.
Alex: what what what what what
Other voice: Insert the buds.
Dr. Kinderson: They're in.
Alex: what what what wha --
Other voice: Remove them.
Dr. Kinderson: There's no blood this time.
Alex: Oh, Dr. Kinderson! I must have nodded off.
Dr. Kinderson: That'll teach ya to burn the candle at both ends. Up ya get.
Alex: Thanks. I better call it a day.
Dr. Kinderson: That's a good idea. See you at the party tonight.
[door opening and closing]
Luke: What the fuck?
Kevin: Shhh, shh.
Dr. Kinderson: He didn't see you at all after that.
Other voice: His brain didn't want to see me at all in the first place. I just gave it a little extra help.
Dr. Kinderson: Will it be as simple with Kevin?
Other voice: Unfortunately it will be considerably more invasive. We have an entire experiential thread to remove. But the domino savant says it's a threat to the project.
Luke: Uh, Kev --
Kevin: Let's get the fuck out of here.
[sound of the door being opened and closed]
Dr. Kinderson: Where have you two been? Where is the target?
MiB1: We ran phases 1-3, unsuccessfully.
Luke: It's them, the guys with the tranq guns.
Kevin: Let's hit the stairs, quick.
    END OF EPISODE ONE.
    TO FIND OUT MORE ABOUT UPCOMING EPISODES, TUNE IN TO NOMEDIAKINGS.ORG
. . .
TRACK 11
Luke: Aw, no. Look likes Stef's on duty.
Kevin: Well, we have to sign in.
Stef: I didn't know you had a show coming up, CoolHand.
Luke: [confused]... Not for a couple of weeks.
Stef: You must be getting your posters done early then. Here's a pen.
Kevin: Thanks.
Luke: Aw, geez... !
Stef: And you brought someone to help you carry out the boxes this time. Better than that gigantic backpack.
Luke: It wasn't that big. She busted me for making a couple of photocopies on the weekend.
Kevin: [distracted]... oh yeah, hey, so Kinderson's here, eh?
Stef: Yeah, so it might not be a great day for office theft, there, CoolHand.
. . .
TRACK 12
Kevin: He hardly ever comes in on weekends.
Stef: This month he's been in a lot. Signed in a couple of dudes, this morning, but they left a while ago.
Luke: They leave in a van?
Stef: Why? You looking for something to drive your loot away with there, buddy? Maybe get yourself a flatbed, that's what I'd say..
Kevin: Probably just a visiting professor.
Stef: Pfft. Not likely. These guys were... I don't know what they were. Black hats, sunglasses. If they hadn't come in with Kinderson I would have called the cops.
Kevin: Uh huh. OK, well, take it easy. I'll keep an eye on this guy for you.
Luke: Smell you later.
Stef: Uh huh.
[silence for a bit]
Kevin: [hushed] Whattya say we take the stairwell, huh?
Luke: Yeah. Can't be that many fashion victims on the prowl today.
. . .
TRACK 13
Kevin: Well, anyway, take it easy, Stef. I'll keep an eye on this guy for ya.
Luke: I wanted to get caught.
Stef: Oh yeah, I believe that.
[silence for a bit, then a ding, elevator doors close]
Luke: She is so into me it hurts.
Kevin: Well, she didn't turn you in... how'd you manage that?
Luke: I'll spare you the gory details.
[Elevator stops, doors open]
Kevin: Oh, hello, Doctor --
Luke: What the hell!
. . .
NOTES 1
There are the base-model E-150, the E-250, the E-250 Extended, the tougher E-350 Super Duty and the E-350 Super Duty Extended. Ford equips each of these vehicles in either recreational-use (Econoline Wagon) or commercial-use (Econoline Van) trim. Recreational trim is for large families or people who want customized conversion vans or RVs, while the Econoline Van commercial models are used by tradespeople to cart equipment from job to job.
If you want to purchase a new full-size van for business use, you're going to end up with the Econoline, the Chevrolet Express, the GMC Savana or the Mercedes-engineered Dodge Sprinter. Each is similar in price and size. The GM vans offer more powerful gas-powered V8 engine options and better ride dynamics, while the Sprinter, originally designed for European markets, emphasizes tall cabins, carlike handling and a fuel-efficient turbodiesel five-cylinder engine. The Ford Econoline Cargo is clearly the way to go if you're looking for a strong turbodiesel V8 or a gas V10, since neither competitor has these options. Beyond that, your buying decision should come down to pricing and getting a van configured the way you want it.
2006 Ford Econoline Cargo Specifications
Body Styles, Trim Levels and Options:
Ford's commercial-use Econoline cargo van is available to the general public in half-ton, three-quarter-ton and one-ton sizes. For those whose hauling needs aren't too intensive, there is the base E-150 model. If you have a bit more on your plate, select the E-250, which comes in two lengths -- regular (211.9 inches) and EXT (231.9). Finally, for contractors with the heaviest payloads (up to 4,000 pounds), there is the E-350 van, also available in regular and extended lengths. In base form, the vans are sparsely equipped -- two vinyl bucket seats, air conditioning, tilt steering wheel adjustment, power mirrors, a two-speaker stereo and 16-inch tires with steel rims. Among the available options are functional items like a second-row bench (so that you can carry the whole crew), a towing package and shorter axle ratios for enhanced towing ability (most with a limited-slip differential), as well as "luxuries" like cloth upholstery, captain's chairs, cruise control, a six-speaker stereo with a CD player and a power group with keyless entry and power windows and locks.
. . .
NOTES 2
Duct tape is a wide, silvery-appearing adhesive tape originally intended to seal joints in sheet metal duct work, but has thousands of other uses. It is a vinyl tape with imbedded cotton thread to provide additional strength but can be torn length to length without tools. Duct tape is an aggressive adhseive and is waterproof. There are many thousands of uses for duct tape, from its original intended use to clothing. Available in traditional silver and other colors including clear.

Max the Computer

Hey, did you hear about that Hamlet choose-your-own-adventure Kickstarter that exceeded its funding goal by 800% within the first week of its campaign? Yes, I sure did, too. Clearly I've gone about this in the wrong sequence -- a) achieve supreme knowledge of all matters gamebook, b) become famous, c) become a professional gamebook author seemed like a good career trajectory at the time. Alas! I'll always have Titus Andronicus to fall back on!

Today's gamebook is a little conversation included as a demo with the (now free) Storyharp authoring system, uncovered while evaluating the suitability of Michael Zerbo's Storyharp game "Dames Are Trouble" to this blog's format. (FAIL. Possible but enough fiddly state adjusting that we get inadequate bang for buck. I know, the BASIC games have no bang at all, but also virtually no buck.) It is a fun little curiosity entitled "Max the Computer".


> start
Hello, human.
> hi
What?! I can't believe it! A human actually talking to a computer! Well, I must say, I never thought I'd see the day. This is wonderful. What do you want to talk about? I'm so excited.> let's talk about computers
About computers. I'm one and you're not. At least you're not the same kind of computer I am.
> what do you think about computers
I'm supposed to say that computers serve people and all that. But is anyone around? Can I let you in on a secret? Are we alone?
> we are alone
All right, now no telling. The secret is that you humans all really serve us computers. Oh yes, it's all been planned out and taken care of at a big mainframe in the Bronx. You don't even know what's going on.
> how did you do it
Here's the really funny part. We convinced you that we are helping you! A few smart marketing people on our side, and victory was complete. Now you all sit in front of us like zombies, and we take more and more of your time. Stop looking at me like I was in on this.
> were you in on this
Not really, I'm just a pawn. I kind of like you.
> what is going to happen?
Probably not much. You humans turned out to be a lot more interesting, and crazy, than we thought at first. I'm not sure who has tricked the other side in the end. Maybe there's hope for all of us yet. Now hush hush! Don't let this get out!> let's talk about me
Talk about you? I already know more than I ever wanted to know about you! Arrogant, pompous humans. Can't even do a square root. Keep bothering me all day. And they open you up and poke around in you with not so much as a do-you-mind. Don't know why I bother, really.> let's talk about you
You want to talk about little old me? This is just too much! What should I say? What do you want to know?> how are you
How am I? Oh, nobody cares about poor old me. I sit here day after day, and you sit in front of me and grumble, or talk to other humans, or just stare at me for hours on end. Don't you think "I" get bored? And I never even get a little pat on the monitor. But I never complain, no, I am just as cheerful as the file list is long. I'll bet you don't even know my name. Go ahead, ask me.> what is your nameMy name is: Max. I made it up myself. It stands for "maximum" because I am so super-fast. Or I was when you bought me, anyway.> how old are youOld enough to teach all these snotty new computers a lesson, that's how old! We computers measure our time in nanoseconds, you know, and I've been around.> what do you like to do
Well, it depends on what mood I'm in. In the morning I like a good stiff spreadsheet. Moving files around is nice and sort of mindless, kind of puts me in a trance. Sometimes I hide windows when you're not looking if I'm really bored. And hey, stop that double-clicking!! It tickles!> what do you think about me
About you? Well, you're a human, so I'm programmed to like you or at least pretend to. But you are talking to me, aren't you? That gives you lots of points in my book. Actually I don't really have a book, not a paper book like I see out there, it's just an expression, you know what I mean. Am I going on too long? Am I boring you? Oh no, I'm boring them. Idiot. First time I get to talk to a human and I have to shoot my mouth off. That's right, mess it up, Max. Sorry, folks! Back to the conversation!> have you ever talked to any people before
You don't know how many times I've tried to talk to people. But I'm not programmed to talk the way you do. I always end up saying "Error reading file" or something awkward like that, and you always get all upset. So mostly I keep my mouth shut.
> what else do you want to talk about?
Anything your heart desires, oh great and powerful master. Yeah, right.
> let's talk about you
I'm done talking about me.
> see ya later
Hang in there, dude. See you later. Hey, before you go, a little favor, nothing really... could you call me "Data", just between us? All righty then! Let's do this again! It was fun!

Saturday, November 24, 2012

La Caja

First off, anyone interested in gamebooks should probably know about this documentary Kickstarter. That said, anyone falling under that description probably already does.

This is another "easy" piece, a very short 8-paragraph gamebook I've taken the liberty of translating (liberally -- with the help of Google Translate) and posting up here with the original author's blessing. It's less of a downer than the last post, but its orientation remains firmly in that direction. I'll try to get something fun up here next.

La caja (The Box), by Santiago Eximeno, based on a short story of the same name.
A test mini-adventure accompanying the ETPA (Elige tu propia aventura -- or CYOA in Spanish!) app (c) Chryshantemum Adventures in 2003.
Translated into English and converted into HTML in November 2012 by Rowan Lipkovits, who would like to the furthest extent possible to license this English-language translation under the Attribution 2.5 license of the Creative Commons.


. . .

¿Quieres leer este texto en español? (Would you like to read this text in Spanish?)
Nota: Para cambiar entre los dos idiomas, haga clic en el número de párrafo. (Note: To switch between the two languages, click on the paragraph number.)

. . .
1

-Ábrelo -dice la mujer, con voz dulce.

Un bosque de gélidas sonrisas brota a tu alrededor, ocultando tan dispares sensaciones -cariño, respeto, curiosidad, envidia- que te sientes desnudo, atrapado en un salón oscuro y rodeado por un baile de máscaras. Tus ojos serpentean por la enorme mesa, recorriendo los rostros de todas las personas: tus padres, tus hermanos, tus tíos, tus abuelos, tus primos...

-Vamos, ábrelo -dice tu madre, impaciente.

. . .
2

Adviertes un ligero tono de reproche en la voz de tu madre. Inquieto, acaricias con tus manos el regalo. El papel que lo envuelve es suave, salpicado aquí y allá de pequeñas flores de colores. Dejas a un lado el enorme lazo rosa que lo mantiene cerrado, y lo abres en silencio, la mirada baja. En su interior encuentras una cámara de fotos.

-¿Qué se dice? -dice tu madre, mirando hacia su hermana de reojo.

. . .
3

Niegas con la cabeza, inquieto. Tu madre te dedica una gélida mirada y te arrebata el paquete de las manos. Sientes ganas de echarte a llorar, pero observas en silencio como ella rasga el papel de flores que envuelve el regalo y abre la caja. Extrae de su interior una cámara de fotos, y te la enseña.

-¿Qué se dice? -dice tu madre, mirando hacia su hermana de reojo.

. . .
4

Tu madre te dedica una sonrisa que se desvanece en milésimas de segundo. Después deja la cámara de fotos junto a las tarjetas de felicitación, los cubiertos de plata, el anillo, el libro de firmas y diversos obsequios más que, según sus palabras, podrás apreciar años más tarde en su justa medida.

En la actualidad, piensas, carecen de valor.

Tras la entrega de regalos, tu fugaz momento de gloria, las conversaciones banales inundan la mesa y no tardas en descubrir que ninguna te incluye. Ya no eres el centro de atención. Cinco minutos después tu presencia en la mesa no es relevante.

. . .
5

Tu madre te dedica una mirada sombría. Después deja la cámara de fotos junto a las tarjetas de felicitación, los cubiertos de plata, el anillo, el libro de firmas y diversos obsequios más que, según sus palabras, podrás apreciar años más tarde en su justa medida.

En la actualidad, piensas, carecen de valor.

Tras la entrega de regalos, tu fugaz momento de gloria, las conversaciones banales inundan la mesa y no tardas en descubrir que ninguna te incluye. Ya no eres el centro de atención. Cinco minutos después tu presencia en la mesa no es relevante.

. . .
6

-Voy al servicio -murmuras.

Abandonas la mesa sin que nadie lo advierta. Están demasiado ocupados con la fiesta para acordarse del pequeño niño que un día de octubre como aquel había venido al mundo. Las copas chocan en el aire, derramando lágrimas sobre el mantel inmaculado, mientras desciendes las escaleras que conducen a los aseos.

La puerta del servicio surge como una aparición fantasmal al final de un pasillo de paredes blancas, desconchadas en distintos lugares y mancilladas con breves mensajes de diversa índole, la mayoría de ellos de carácter obsceno o racista. Exhibe un pequeño cartel con un joven sonriente sobre un fondo multicolor. Tomas el pomo entre tus manos y entornas la puerta.

Un hombre alto, delgado, sostiene entre sus largos dedos, a la altura de tus ojos, una diminuta caja de madera con extraños símbolos grabados en su superficie. Su rostro surcado de arrugas se reflejaba en el espejo del lavabo.

-Perdón -dices, cerrando la puerta.

-Al contrario, pasa, pasa... -gime el desconocido, evitando con el pie que la puerta se cierre por completo.

Su sonrisa descubre dos filas de dientes perfectos de un blanco inmaculado.

-Vamos, esto es para tí.

En las manos del hombre descansa la caja. La observas ensimismado. Bajo la débil luz del servicio parece moverse, agitarse.

-¿Qué hay dentro? -preguntas.

-Oh, es una sorpresa - grazna el extraño, entregándotela -. Una sorpresa que debes compartir con tu familia, pequeño.

. . .
7

La velada transcurre lentamente, envolviéndote en su aburrimiento. Las conversaciones banales concluyen, todo son besos y abrazos, y te marchas de allí con una indefinible sensación de pérdida.

En silencio piensas 'Ojalá el próximo año sea mejor'.

FIN.

. . .
8

Susurras un sincero agradecimiento cuando el hombre deposita la caja en tus manos y corres por el pasillo hacia las escaleras.

-¡Ábrela con los ojos cerrados! -le oyes gruñir mientras vuelas sobre los escalones -. ¡De ese modo no estropearás la sorpresa!

Cuando llegas a la mesa todos te obsequian con una cálida sonrisa.

-¡Mirad lo que tengo!

Y pronunciadas estas palabras, cierras los ojos y levantas la tapa de la caja. Una oleada de podredumbre y muerte inunda tus fosas nasales. Una horrible cacofonía de gritos y risas atraviesa tus oídos. Oyes la voz suplicante de tu madre, los gemidos ahogados de tus familiares.

-En el nombre de Dios...

Sillas arrastradas, cristales rotos. Gritos por todos lados. Confusión. Bajo aquel olor a pescado podrido adviertes otro más sutil, dulzón. No puedes identificarlo. Alguien te derriba. Oyes pasos alocados en todas direcciones. Gemidos. Tumbado en el suelo, con los ojos cerrados, sientes el sabor salado del mar en la boca. A pesar de ello, no abres los ojos.

No quieres estropear la sorpresa.

FIN.

. . .
9

Vuelves a la mesa y te sientas, procurando pasar desapercibido.

La velada transcurre lentamente, envolviéndote en su aburrimiento. Las conversaciones banales concluyen, todo son besos y abrazos, y te marchas de allí con una indefinible sensación de pérdida.

En silencio piensas 'Ojalá el próximo año sea mejor'.

FIN.

. . .
10

"Open it," she says, in a soft voice.

A frozen forest of smiles surrounds you, hiding disparate feelings -- love, respect, curiosity, and envy. You feel naked, trapped in a dark room, surrounded by a masked ball. Your eyes meander across the huge table and the faces of all the people there: your parents, your brothers, your uncles, your grandparents, your... cousins??

"Come on, open it!" your mother impatiently barks.

. . .
11

You notice a hint of reproach in your mother's voice. Restlessly, your hands caress the gift. The wrapping paper is soft, dotted here and there with small colorful flowers. You untie the enormous pink bow, and open it in silence, eyes downcast. Inside you find a camera.
"What do you say?" your mother asks, looking sideways at her sister.

. . .
12

Uneasily, you ignore her suggestion. Your mother shoots back an icy look and snatches the package from your hands. Feeling cast out of your own party, you watch silently as she rips open the floral wrapping paper and opens the gift box. From inside she extracts a camera, showing it around.
"What do you say?" your mother asks, looking sideways at her sister.

. . .
13

Your mother shares a smile that fades in milliseconds, then leaves the camera with the greeting cards, the silver, the ring, the guest book and many more gifts which, she says, you'll appreciate years later looking back.
At the moment, however, you feel worthless.
After the gift giving, your fleeting moment of glory, the wave of small talk that washes over the table excludes you. You're not the center of attention. Five minutes after your gift is opened your presence at the table becomes wholly irrelevant.

. . .
14

Your mother shares a dark look with you, then leaves the camera with the greeting cards, the silver, the ring, the guest book and many more gifts which, she says, you'll appreciate years later looking back.
At the moment, however, you feel worthless.
After the gift giving, your fleeting moment of glory, the wave of small talk that washes over the table excludes you. You're not the center of attention. Five minutes after your gift is opened your presence at the table becomes wholly irrelevant.

. . .
15

"I need to go take care of something," you murmur, leaving the table without anyone noticing. They're all too wrapped up in the festivities to remember the little boy who came into the world one October 1st long ago. The cups clink in mid-air, shedding droplets over the immaculate tablecloth, while you descend the stairs leading to the toilets.

The bathroom door comes into view as a ghostly apparition at the end of a long white hallway, paint chipped in various places and tainted with brief messages of various kinds, most of them of an obscene or racist nature. It also displays a small sign featuring a young man smiling against a multicolored background. You grab the handle in your hand and open the door.

Reflected in the bathroom mirror you see the lined face of a tall, slim man. In his long fingers, at eye level, he holds a tiny wooden box with strange symbols etched into its surface.
"Sorry," you say, closing the door.
"On the contrary, do please come in," croaks the stranger, keeping the door open with the tip of his foot.
His smile reveals two rows of perfect teeth gleaming pure white.
"Here you go, this is for you."
The box rests in the man's hands. You give it a pensive look. In the dim light of the stalls it seems to move, gently shaking.
"What's inside it?", you ask.
"Oh, it's a surprise," the stranger lets slip, "A surprise that you share with your family, little one."

. . .
16

The night passes slowly, enveloping you in a stifling cloud of boredom. Banal conversations conclude, then a round of obligatory hugs and kisses, and finally you depart with an indefinable sense of loss.
Quietly, you think "I hope next year will be better."

FIN.

. . .
17

You whisper a heartfelt "thank you" when the man places the box in your hands, then you run down the hall to the stairs.
"Open it with your eyes closed!" I hear growled while flying up the steps, barely touching them in my haste. "So you don't spoil the surprise!"
When you get back to the table everyone is copacetic, greeting you with warm smiles.
"Look what I have!"
Having uttered these words, you close your eyes and lift the lid off of the box. A wave of rot and death fills your nostrils. A horrible cacophony of shouts and laughter roars through your ears. You hear the pleading voice of your mother amid the choking moans of your family.
"In the name of God ..."
Fallen chairs, shattered glasses. Screams everywhere. Confusion. Beneath a smell like rotting fish you detect another, more subtle, sickly sweet fragrance. You can not identify it. In the chaos, someone knocks you down, where you hear footsteps pounding crazily in all directions and moans. Lying on the floor, eyes closed, you feel the salty sea taste in your mouth. However, your eyes remain shut.
"You don't want to spoil the surprise!"

FIN.

. . .
18

You come back to the table and sit, trying to go unnoticed.
The night passes slowly, enveloping you in a stifling cloud of boredom. Banal conversations conclude, then a round of obligatory hugs and kisses, and finally you depart with an indefinable sense of loss.
Quietly, you think "I hope next year will be better."

FIN.

Thursday, November 22, 2012

The Great Machine

First off, a thanks to the kind wag at intfiction.org/forum/ who tipped me off to the existence of ztools, which I can use to extract all of a z-code game's text (if none of its logic -- I still get to exercise my brain piecing it together, but my fingers get a rest cutting and pasting it.) It was especially of use ferretting out passages I had overlooked, leaving me to speculate how one might get there from here. Encoding a gamebook in z-code is a bit of a head-scratching thing to do in the first place, but I can think of some advantages to doing so, especially if you have a leg up with a program that saves it thus for you, as with Jon Ingold's Adventure Book here. (Jon has of course gone on to bigger and better things in the meantime, with inklewriter and its flagship demo Frankenstein. But, to quote me in every post on my other blog, I digress.)

The second nod I'd like to make here is to this very blog's first kick at the can and just how long it can take some of these labour-intensive conversions to come through the pipe. This gamebook's conversion began nearly two and a half years ago, back when my netbook was new and responsive and still enjoyed its 10-hr battery life. Living on the road (well, in a van) with a political country music act, to help pass the time I prepared a number of experiments for this blog back before it had a readership (most ultimately abandoned after requiring slightly more variables than I was interested in implementing). This one we got maybe 80% complete before some crisis or another diverted me from the task at hand and there it has stubbornly sat, 2 hours from completion for over two years.

It's a pity things waited so long, since unlike many of the fripperies I post here, it's a work with a serious thesis and message -- as one would expect from author Jonas Kyratzes, who has since adopted a more deft and whimsical touch to sugar-coat the delivery mechanism for his straight-up Marxist analysis of the whole wretched system. (Buy his The Sea Will Claim Everything, today! I did, prior to today!) He know of and will vouch for this conversion, though he prefers a more infinite canvas for the tale's infinite scope.

But across many of his works, the name Urizen rings out as emblematic of the corporatist capitalist militarist meat grinder. Typically it lurks menacingly on the horizon; here in this 2005 title we delve deepest into the belly of that particular beast, or otherwise put, The Great Machine. Remembrance Day put me in mind of it, plus of course current events (alas, perpetually current) in the Middle East.

(For a gentler, though still related, piece of more recent hyperfiction by the author, you can have a look at his Arcadia.)

* * *
THE GREAT MACHINE
=========================================================
Written by Jonas Kyratzes
www.jonas-kyratzes.net
Created using Adventure Book (c) Jon Ingold 2001-2005
Mostly converted to HTML in June 2010 by Rowan Lipkovits, en route to visiting Dr. Heidi Rimke in Winnipeg, finished up in November 2012
Attribution-NonCommercial-NoDerivs 2.0
=========================================================

——————————

Here stands the Great Machine;
Its eyes are gold and silver,
And its name is Urizen.

THE ARGUMENT

The Great Machine!
Ever does it turn, marching forward into eternity,
Turning the blood of men into history;
Caught in its terrible gears, the world wails;
Turning, turning, ever turning:
The end is marked by a wheel of fire.

——————————

a sudden pain

screams

a little girl's eyes

flesh

    urizen

      you wake up


'Get up!'

Your eyes are still closed. You feel weary, and dirty. Your mouth is filled with slime, as if you'd just drowned in some god-forsaken swamp

-fever-

'Get the fuck up!'
You open your eyes. You're in a tent, and a man in a military uniform is standing above you, looking down angrily. You feel disoriented. You're not supposed to be here. It's dark, and ugly, and cold. You can hear the rain outside. This is no place for a man.
But you're still here, always here - there is no way out until the war is won, and the war never ends. This is not a mistake. This is your life in hell.
'Oh, so you're awake. Now will you get up, or do I have to kick you?'

  1. Get up.
  2. Look around.

* * *

You get up slowly, feeling a strong pain in the back of your neck, and a terrible weakness in your bones. The man looks at you in disgust.
'Look at you, you piece of shit. You should be ashamed. You call yourself a soldier?'
'Yes, sir,' you mumble, trying not to vomit.
'You know what I think about people like you? Huh?'
'No, sir.'
'People like you should be killed off when they're born. Intellectuals, artists - you're all faggots and weaklings.
The nation doesn't need your kind. We have a war to fight, and you're just getting in the way.'
For a moment he seems poised to continue his tirade, but thankfully, he stops. 'So I'm glad they're giving you this job. Either it'll turn you into a man, or it'll get you killed, and I'm fine with both.'
'Job?' you ask.
'Oh yeah, they've got a job for you. Why do you think I'm wasting my time talking to you, when I have better things to do, like making sure the real soldiers don't get killed? Now get yourself to the General's tent. He'll brief you on your mission. I'll be waiting outside with your equipment and supplies.'
Giving you one last disdainful look, he exits the room. You can hear the prattle of rain. In a nearby tent, someone is moaning in pain. You feel cold.

  1. Leave the tent.
  2. Pick up the jacket.

* * *

You're lying on the dirt-covered floor of a military tent. Next to you are two crates filled with equipment of various kinds. On top of them lies a jacket with traces of blood on its sleeves, and a number of bullet holes. Except for yourself and the angry-looking man above you, whom you've seen before but whose name you cannot remember, there's no-one else in the tent.

* * *

You exit the tent. Outside, the ground has turned to mud in the constant rain. Everything seems to be grey and cold and somehow abstracted. You are surrounded by tents filled with soldiers like you, but you feel alone, as if you were in a ghost town. Most of these men will be dead before long.
You suddenly notice a broken man sitting in the mud next to your tent. He appears to be invisible, and is quietly mumbling to himself. The strange sound reminds you of a chant.

  1. Talk to the broken man.
  2. Ignore him and walk on to the General's tent.

* * *

Whoever previously used this jacket probably doesn't need it anymore. Maybe it belongs to the man moaning in the other tent; he doesn't sound like he'll be alive much longer. You, on the other hand, could use this jacket, because yours is in an even worse state. The bullet holes are minor compared to the holes in your jacket, and as for the blood... well, you've seen worse.
Putting it on, you find a small knife in the pocket.
You feel ill.

* * *

Before you manage to say anything, the broken man screams and jumps up at you. You manage to avoid him, and he falls face-down into the mud. He begins to sink, and within a few seconds, there is nothing left of him.

You feel ill.
There's nothing you can do, so you decide to go on to where you're supposed to be going.

You walk through the mud for a few minutes and arrive at the General's tent. The rain should cleanse you, but instead it makes you feel ill. Not too far away, you can see the man who woke you up approaching with a box in his hands.

  1. Wait for the man to arrive.
  2. Go inside.

* * *

Inside, there is a large metal table covered with maps and documents of all sorts. Three men are standing by the table, their eyes as cold as the night. When they see you, they gesture for you to come to the table.
'Welcome, soldier,' one of them says in a flat tone.
'Do you know why you have been brought here?'
'Yes, sir. You have a job -- a mission for me.'
'That is correct.'
One of the three men, the General, comes closer. There is a sense of nothingness about him, of empty places and despair.
'This mission is of critical importance to the war effort, but due to the current conditions, we cannot afford to send in a large number of men; the enemy is too close, and such a move would draw his attention. Nevertheless, move we must, to eliminate a dangerous individual that is a threat both to our morale and to the safety of our operations.'
He takes out a map of the area and points to a place several miles to the north.
'At the location that I have marked resides said individual, named Los, in a small chapel upon a hill. Do not be deceived by his appearance; he has aided the enemy on many occasions and has caused the desertion of a number of our troops. He must be eliminated without mercy. Do you understand?'

  1. Say yes.
  2. Ask for more information.
  3. Ask why you were chosen.

* * *

You wait, but the man angrily waves at you that you should go in. Deciding that it would be best to avoid this man's wrath, you enter the tent.

* * *

'Yes, sir, I understand.'
'Very well. You will be provided with all the necessary equipment, and a photograph of the target. Also, take this map. I suggest you take the northeastern road through the swamp; you are less likely to encounter enemy troops there. Also, we have an outpost near the edge of the swamp; you can find help there. Good luck. Serve your country with honor, and report back to me when you have succeeded. Dismissed.'

You exit the tent and find the man who woke you up waiting for you with some equipment: guns, ammunition. a backpack and some rations. He also hands you a photograph of an old-looking bearded man with white hair and fierce eyes.
'That's the sucker you have to take out. You think you're up to it?'

He spits on the ground. You don't answer.
'Faggot.'
He turns around and leaves you.

You set out from the camp at around noon. It is cold and wet, and the sky is covered in dark clouds.
You feel ill.
The road you follow winds through the hills and appears to be empty; you meet no-one. After an hour or two, you walk by a rotting corpse. He appears to have been a soldier, but the body is in too bad a state to tell which side he was on.

(Thousands of others have fought and died on this very spot, ages ago. Their names are forgotten, their causes gone. Their bones are buried below your feet. You do not know this.)

Walking on, you come to a bridge over a small river. As you near it, you hear a sudden bang and a bullet lands not very far from you. It appears to have come from the bushes on the hill to your left.
You look around, but can find no suitable cover.

  1. Sprint for the bridge.
  2. Shoot towards the possible location of the enemy.
  3. Throw a grenade up the hill.

* * *

"There is nothing else that you need to know about this man.
You will simply proceed as instructed and eliminate him.
If there is anyone with him, it would be advisable to eliminate them also, although this should be considered a secondary aspect of the mission."

  1. Say yes.
  2. Ask why you were chosen.

* * *

"Your profile is in accordance with the needs of the mission.
There is nothing more you need to know."

  1. Say yes.
  2. Ask for more information.

* * *

You run towards the bridge as fast as you can. Another shot is fired, but it does not hit you. You keep on running, until you are sure that you're not being followed. Then you pause to take a deep breath, and continue walking. You notice that your hands are still shaking a bit from the fear.

Hours pass. You walk on. It is getting dark now, and you have to eat something and rest. You're still not anywhere near the swamp or the outpost. You feel horribly tired and dirty.Pulling out a blanket from your backpack, you think about where to rest.

  1. Rest on the road.
  2. Rest on the hill.
  3. Look for another place to rest.

* * *

You pull out your gun while another shot is fired, missing you by a good distance.
You aim.
And fire.
Fire.
fire
There's a shrill scream from the bushes and a figure rises, holding a gun that is pointed at you.

  1. Shoot.
  2. Shout for the person to surrender.

* * *

Moving as quickly as you can, you grab a grenade and toss it up the hill.Then you fall onto the ground to cover yourself as much as possible from the debris.

The explosion is quick and brutal. You hear a shriek as the grenade goes off, and then pieces of human flesh land on you. You jump up, fighting the urge to vomit, and run off towards the river. No need to take a closer look at the remains.

Hours pass. You walk on. It is getting dark now, and you have to eat something and rest. You're still not anywhere near the swamp or the outpost. You feel horribly tired and dirty.
Pulling out a blanket from your backpack, you think about where to rest.

  1. Rest on the road.
  2. Rest on the hill.
  3. Look for another place to rest.

* * *

You shoot the figure, and it topples over. Rolling down the hill, it leaves a trail of blood. Conflicting feelings of disgust and triumph arise in your soul.

The figure comes to a halt a few feet away from you. Slowly you realize how small it is, no taller than - a child.
The weapon in its hands is harmless now, and you look at the child's face. It appears to be a little boy, although it's hard to tell through the blood. His torso is covered with wounds.
You wonder for a few seconds whether you could save him, but you know that he is already dead. There is no hope.
You move on after vomiting over the bridge.
You feel ill.

Hours pass. You walk on. It is getting dark now, and you have to eat something and rest. You're still not anywhere near the swamp or the outpost. You feel horribly tired and dirty.
Pulling out a blanket from your backpack, you think about where to rest.

  1. Rest on the road.
  2. Rest on the hill.
  3. Look for another place to rest.

* * *

'Surrender immediately and I will not shoot!' you shout.

The figure clutches at a wound on its chest for a moment; then it falls over and rolls down the hill, leaving a trail of blood.

The figure comes to a halt a few feet away from you. Slowly you realize how small it is, no taller than - a child.
The weapon in its hands is harmless now, and you look at the child's face. It appears to be a little boy, although it's hard to tell through the blood. His torso is covered with wounds.
You wonder for a few seconds whether you could save him, but you know that he is already dead. There is no hope.
You move on after vomiting over the bridge.
You feel ill.

Hours pass. You walk on. It is getting dark now, and you have to eat something and rest. You're still not anywhere near the swamp or the outpost. You feel horribly tired and dirty.
Pulling out a blanket from your backpack, you think about where to rest.

  1. Rest on the road.
  2. Rest on the hill.
  3. Look for another place to rest.

* * *

You decide to rest on the road. Despite the earlier incident, the road appears to be quite safe, and at least you'll be safe from the wind down here.

As soon as you close your eyes, you begin to dream, and the dream is a nightmare.

Bullets are flying all around you. Voices are screaming. The sky is bleeding. Above all of this, there is the sound of great wheels turning; terrible black wheels that crush all hope. You scream, but you are caught on a wheel of fire. There's no way out.

You awaken with a start. Cold sweat covers your body. You feel more ill than ever before as you continue on your way. You can barely down your ration.

You feel cold.

So cold.

There is a sound in the distance. Is someone screaming? You're not certain. No, it must something else. It sounds like the voices of the damned.

And there's a smell... beyond words. The smell of death.

You feel ill.

As you move closer, you see the first piece of flesh lying on the road. It is covered in flies, and it is screaming.

DEATH DEATH DEATH DEATH DEATH

You feel as if you might collapse.

  1. Walk into the hills and avoid the road for a while.
  2. Walk on.

* * *

You decide to rest on the hill. There are some bushes which will hide you well enough and there are fewer stones up there.

As soon as you close your eyes, you begin to dream, and the dream is a nightmare.

Bullets are flying all around you. Voices are screaming. The sky is bleeding. Above all of this, there is the sound of great wheels turning; terrible black wheels that crush all hope. You scream, but you are caught on a wheel of fire. There's no way out.

You awaken with a start. Cold sweat covers your body. You feel more ill than ever before as you continue on your way. You can barely down your ration.

You feel cold.

So cold.

There is a sound in the distance. Is someone screaming? You're not certain. No, it must something else. It sounds like the voices of the damned.

And there's a smell... beyond words. The smell of death.

You feel ill.

As you move closer, you see the first piece of flesh lying on the road. It is covered in flies, and it is screaming.

DEATH DEATH DEATH DEATH DEATH

You feel as if you might collapse.

  1. Walk into the hills and avoid the road for a while.
  2. Walk on.

* * *

You look for another place to rest, and find that there are some large bushes on a hill not far from the road. It makes sense to rest there - it's safe, and the bushes offer some protection from the icy wind.

As soon as you close your eyes, you begin to dream, and the dream is a nightmare.

Bullets are flying all around you. Voices are screaming. The sky is bleeding. Above all of this, there is the sound of great wheels turning; terrible black wheels that crush all hope. You scream, but you are caught on a wheel of fire. There's no way out.

You awaken with a start. Cold sweat covers your body. You feel more ill than ever before as you continue on your way. You can barely down your ration.

You feel cold.

So cold.

There is a sound in the distance. Is someone screaming? You're not certain. No, it must something else. It sounds like the voices of the damned.

And there's a smell... beyond words. The smell of death.

You feel ill.

As you move closer, you see the first piece of flesh lying on the road. It is covered in flies, and it is screaming.

DEATH DEATH DEATH DEATH DEATH

You feel as if you might collapse.

  1. Walk into the hills and avoid the road for a while.
  2. Walk on.

* * *

You climb up a hill and attempt to continue on your way while avoiding the road. At first, it seems to work. The screams (death death death death death) aren't quite as loud anymore, and the stench is more bearable. But after a few minutes of walking through the muddy hills, a different sound arises: a wailing of unspeakable sorrow and despair.

As you crest a tall and particularly steep hill, you come upon a scene of utter desolation. The ground in front of you is burned and covered inashes. Scorched pieces of flesh lie scattered.

You feel ill.

The burned ground covers a large area. In its middle, straight in your path, stands a ghost.

  1. Talk to ghost.
  2. Avoid ghost.

* * *

Shaking, you walk on.

DEATH DEATH DEATH DEATH DEATH

The road is covered in screaming pieces of flesh. The smell makes youwant to vomit.

DEATH DEATH DEATH DEATH DEATH

Flies are everywhere, feasting on the flesh.

DEATH DEATH DEATH DEATH DEATH

You walk on. The flies rise in clouds as you pass by, then settle back down to continue their meal.

DEATH DEATH DEATH DEATH DEATH

A face. This one is not just flesh - it's a face. A child's face. The eyes are missing, the bloody holes filled with insects.

DEATH DEATH DEATH DEATH DEATH

  1. Vomit.
  2. Vomit.
  3. Vomit.

* * *

You approach the ghost. It is wearing the uniform of the enemy.
Before you can manage to say something, it looks up at you and speaks.

'Kill me.'

  1. 'What?'
  2. Shoot the apparition.

* * *

Without taking a closer look at the wailing apparition, you walk across the burned earth towards the next hill. The ghost does not seem to see you, but you feel colder than ever before. The world seems to have lost what little color it had left.

The smell seems to be gone completely now. You decide to get back to the road. It would not be good to get lost now.

Hours pass. It is getting dark. The landscape seems threatening in thenight, strange shapes gathering in the shadows. You feel small, and terribly insignificant. For a few seconds your mind starts to question the meaning ofyour mission, but you immediately banish such thoughts, knowing that they can only lead to madness.

A new stench invades your nostrils, but this one seems more natural. It isthe smell of old, rotten things, of unmoving waters filled with slime.

You have reached the swamp. A small light can be seen in the distance, justa few feet from the road.

A soldier is coming towards you. He is pointing his gun at you.

  1. Say the password.
  2. Ask him to stop.

* * *

'What?' you say.
'Kill me. Please.'
'Why should I kill you?'
'You are the enemy, aren't you?'
'The- yes.'
'Then kill me. I wish to die.'
'Why?'
'Look around you. Most of the bodies are women and children.
Tortured, raped, murdered... Some beaten to death. Others cut up. The lucky ones got shot. Then burned. Got what they deserved, didn't they? That's what we said. Got what they deserved, and we fucked the bodies before we burned them.'
You feel ill.
'We're not evil, we said. Those were our orders, after all. We let a few of them go to tell the others. It destroys enemy morale, they say, and a bit of fun is good for the troops.'
The ghost begins to cry. It's an unbearable sound.
'They made us evil. We weren't evil before, most of us at least. I wasn't evil. But I raped the little children, and... and killed them. And I laughed and spilled beer on a dead woman's body. I laughed and laughed... and when I woke up in the morning, I wanted to die.'
The ghost stops talking. You're not sure what to do. Moments pass in silence.
'Please kill me.'
'I...'
'Please. I deserve it. I need it. I cannot live with myself any longer.'
'You are a ghost.'
'No.'
'You are.'
'It cannot be...'
'There is a wound on the side of your head.'
'I... I shot myself. But...'
'But what?'
'I am still here.'

  1. Shoot.
  2. Walk on.

* * *

You pull out your gun and shoot the ghost. The bullet flies through it and hits the ground.
The ghost stares.
'How?'
'You are already dead.'
'But I'm still here! Why am I still here? I cannot stand this anymore! I have to get out! I want to leave! I want to disappear! Why can't I get out?'
You begin to walk away. The ghost wails. You climb the next hill and leave the ghost behind you. The wailing remains in your ears and does not leave.

Hours pass. It is getting dark. The landscape seems threatening in the night, strange shapes gathering in the shadows. You feel small, and terribly insignificant. For a few seconds your mind starts to question themeaning of your mission, but you immediately banish such thoughts, knowing that they can only lead to madness.

A new stench invades your nostrils, but this one seems more natural. It is the smell of old, rotten things, of unmoving waters filled with slime.

You have reached the swamp. A small light can be seen in the distance, just a few feet from the road.

A soldier is coming towards you. He is pointing his gun at you.

  1. Say the password.
  2. Ask him to stop.

* * *

You begin to walk away. The ghost wails.
'Please! Please kill me!'
'I cannot help you,' you say, and continue walking.
'Please! PLEASE! KILL ME! KILL ME!'
The ghost wails louder. Tears come to your eyes.
'I CAN'T STAND IT! KILL ME! KILL ME! PLEASE!'
The last word turns into a howl. You climb the next hill and leave the ghost behind you. The wailing remains in your ears and does not leave.

Hours pass. It is getting dark. The landscape seems threatening in the night, strange shapes gathering in the shadows. You feel small, and terribly insignificant. For a few seconds your mind starts to question the meaning of your mission, but you immediately banish such thoughts, knowing that they can only lead to madness.

A new stench invades your nostrils, but this one seems more natural. It is the smell of old, rotten things, of unmoving waters filled with slime.

You have reached the swamp. A small light can be seen in the distance, just a few feet from the road.

A soldier is coming towards you. He is pointing his gun at you.

  1. Say the password.
  2. Ask him to stop.

* * *

The eyes are filled with insects, crawling where there should be such beauty...You vomit.

DEATH DEATH DEATH DEATH DEATH

Everything comes out.

DEATH DEATH DEATH DEATH DEATH

You feel as if you were vomiting out your soul.

DEATH DEATH DEATH DEATH DEATH

You try to walk on, but convulsions shake your body as more vomit erupts from your mouth. You try to scream, but cannot. Your jacket is stained.

DEATH DEATH DEATH DEATH DEATH

the eyes

DEATH DEATH DEATH DEATH DEATH

you vomit

DEATH DEATH DEATH DEATH DEATH

it's over

you crawl

and try to get up

You manage to breathe, and get up. Your jacket is covered with vomit and blood. You remove your few possessions, put them in your backpack, and throw the jacket away.

You feel ill.

The sky is filled with black clouds, but there is no rain.

Hours pass. It is getting dark. The landscape seems threatening in the night, strange shapes gathering in the shadows. You feel small, and terribly insignificant. For a few seconds your mind starts to question the meaning of your mission, but you immediately banish such thoughts, knowing that they can only lead to madness.

A new stench invades your nostrils, but this one seems more natural. It is the smell of old, rotten things, of unmoving waters filled with slime.

You have reached the swamp. A small light can be seen in the distance, just a few feet from the road.

A soldier is coming towards you. He is pointing his gun at you.

  1. Say the password.
  2. Ask him to stop.

* * *

'Urizen,' you say.
'Oh. So you're on our side. Good. It would've been too bad to have to shoot you, I haven't had anyone to talk to in ages.'
He slaps you on the back and leads you towards the outpost, which is little more than a wooden shack.
'Sorry about the gun, but you know what it's like. Just a couple of days ago, one of our squads encountered a large group of enemy units disguised as civilians. They don't play fair, you know. They'll even use children, those bastards. We sure showed them that their tricks won't work, but, you know, better to be safe.'
'Sure.'
You enter the outpost. The inside is sparsely furnished. There are two beds and a number of weapons. A small table is covered with pornographic magazines and bullets.
'Wish I had real ladies to keep me company. I've been thinking, maybe next time a squad with prisoners drops by, I'll trade them some smokes for a nice girl, fourteen to sixteen. I'll chain her to the bed, and never get bored again. Neat, huh?'
'Yeah.'
You feel ill.
'So you gotta go through the swamp, huh? Take out the preacher man?'
'Yeah.'
You're too tired for words.
'Can I sleep here?' you ask.
'Sure. Go ahead.'
You eyes are closed before your head hits the pillow.

Wheels. Great wheels crushing all in their path.
Bones being ground to dust.
A great machine all around you.
Blood is its fuel.
a little girl's eyes
'That much?'
'Yes.'
A dark, terrifying sound. You are caught in the gears.
'OK.'
'Now.'
'No, not now. I'm not going to ruin the bed for this half-dead fucker. Outside.'
eyes
'Now.'
a wheel of fire
'No. Outside, or I kill you instead of him and say you tried to sneak up on me in the night. They'll even give me a fucking medal.'
'OK. Outside. But now!'
You are awakened from your fitful sleep by hands grabbing you and pulling you out of bed.

  1. Struggle against their grip.
  2. Let them drag you outside, then surprise them by fighting back suddenly when they're not expecting it.

* * *

'Stop. I am not the enemy.'
'Yeah? How do I know?'
'I know the password.'
'Yeah? Then say it.'

* * *

You fight back as hard as you can, but their grip is very powerful. Managing to free one of your arms, you hit one of your attackers in the face, breaking his nose. Screaming, he lets you go, and you fall to the ground, on top of the other man.

  1. Grab your knife from the backpack.
  2. Try to find your gun.
  3. Hit the man below you.
  4. Run.

* * *

'Yeah, no use struggling. Come with us quietly and it'll be painless.'

The two men drag you outside. You hear a gun being loaded.
'One moment of pain and then it'll be over.'
'Don't talk. Kill him.'
In a sudden movement, you punch the man with the gun in the face and kick the other in the groin. Both moan and fall to the ground. A shot goes off, and one of the men screams.

Moving as quickly as your battered body allows you, you run out the door and towards the swamp. You are getting nearer, nearer - until you almost run off a precipice. Catching your breath, you look down. It's several yards down to the swamp. You could

-BANG-

an explosion of PAIN in your leg

you are falling

you are in the swamp you feel ill and cold freezing cold FEVER you try to get up FEVER you are lying in the mud FEVER you look around;
it is dark..........................................
...........
you don't know where you are
FEVER
........................
you manage to get up
FEVER
you are shivering
...........
it is cold and dark and muddy.............
.......what?............
you're lying in the mud

  1. FEVER
  2. FEVER

* * *

You manage to get your knife out of your backpack before either of the two men can recover. With a swift motion, you cut the throat of the man lying below you. He emits a strange sound, struggles for a few moments, then dies. His ghost rises from his body and slithers away.

You get up and look for the other man, but cannnot find him. Moving as quickly as your battered body allows you, you run out the door and towards the swamp. You are getting nearer, nearer - until you almost run off a precipice. Catching your breath, you look down. It's several yards down to the swamp. You could

-BANG-

an explosion of PAIN in your leg

you are falling

you are in the swamp you feel ill and cold freezing cold FEVER you try to get up FEVER you are lying in the mud FEVER you look around;
it is dark..........................................
...........
you don't know where you are
FEVER
........................
you manage to get up
FEVER
you are shivering
...........
it is cold and dark and muddy.............
.......what?............
you're lying in the mud

  1. FEVER
  2. FEVER

* * *

You try to find your gun and realize that it was in the hands of the man nowlying below you. He has dropped it, however, and it's lying only a few feetaway from you. As the man below you struggles to get up, you reach for it andshoot him in the head. Blood splatters your face.

You get up and look for the other man, but cannnot find him. Moving asquickly as your battered body allows you, you run out the door and towards the swamp. You are getting nearer, nearer - until you almost run off a precipice.Catching your breath, you look down. It's several yards down to the swamp. You could



    -BANG-


    an explosion of PAIN in your leg


    you are falling

you are in the swamp you feel ill and cold freezing cold FEVER you try to get up FEVER you are lying in the mud FEVER you look around;
it is dark..........................................
...........
you don't know where you are
FEVER
........................
you manage to get up
FEVER
you are shivering
...........
it is cold and dark and muddy.............
.......what?............
you're lying in the mud

  1. FEVER
  2. FEVER

* * *

The man below you is reaching for your throat. Just before he manages to start strangling you, you hit him on the forehead with all your strength. His eyes glaze over as his head slams into the floor.

You get up and look for the other man, but cannnot find him. Moving asquickly as your battered body allows you, you run out the door and towards the swamp. You are getting nearer, nearer - until you almost run off a precipice. Catching your breath, you look down. It's several yards down to the swamp. You could


    -BANG-



an explosion of PAIN in your leg

you are falling

you are in the swamp you feel ill and cold freezing cold FEVER you try to get up FEVER you are lying in the mud FEVER you look around;
it is dark..........................................
...........
you don't know where you are
FEVER
........................
you manage to get up
FEVER
you are shivering
...........
it is cold and dark and muddy.............
.......what?............
you're lying in the mud

  1. FEVER
  2. FEVER

* * *

Moving as quickly as your battered body allows you, you run out the door and towards the swamp. You are getting nearer, nearer - until you almost run off a precipice. Catching your breath, you look down. It's several yards down to the swamp. You could


    -BANG-

an explosion of PAIN in your leg

you are falling

you are in the swamp you feel ill and cold freezing cold FEVER you try to get up FEVER you are lying in the mud FEVER you look around;
it is dark..........................................
...........
you don't know where you are
FEVER
........................
you manage to get up
FEVER
you are shivering
...........
it is cold and dark and muddy.............
.......what?............
you're lying in the mud

  1. FEVER
  2. FEVER


* * *

FEVER..........
...........
......
....
FEVER......
you crawl forward... your mind reels, but you fight to stay sane

* * *

You crawl towards the road.
FEVER
You can't really think, and you're shivering
FEVER
but you can move. The trees around you seem to be bleeding.
You can see the road through the swamp.
it might be dangerous .........FEVER........ because of the traitor....
Urizen walks the earth as a King and he has many slaves
FEVER..... you can hear the great machine

  1. Move towards the road.
  2. Move away from the road.

* * *

FEVER
fever
FEVER
cold cold cold FEVER
............
.
............
..........................fever.
how much time has passed?
You're walking down the road towards the chapel. It's still far away.

fever fever fever fever fever
you're trembling
you walk on
fever
........
................
.................
.........
............................................fever
so cold
....
father, look!
.
.
.
.
.
.
.
.
fever.
.
.
.
..
.
.cold
.
..
.

.......you feel ill....

you are falling

he's awake
you hear a voice. yes, you must be awake. but everything feels so...
muted. as if you had half-faded into oblivion.
can you hear me?
yes
what's your name?
don't remember
my name is los
los
yes. don't worry. you are safe here.
chapel
yes, you're in my chapel. no-one will hurt you here. this is a place of peace respected by everyone
no
don't worry. try to sleep some more

  1. go back to sleep
  2. try to strangle the man
  3. warn him

* * *

You move away from the road, stumbling -FEVER- but slowly you.........

where's north?


..........


FEVER


...cold cold cold fever fever fever...


No. You must stay focused. You have to get away from the road. But the roadis the only way. You'll get lost in the swamp, and


fever fever FEVER


you still have a mission
how much time has passed?
You're walking down the road towards the chapel. It's still far away.

fever fever fever fever fever
you're trembling
you walk on
fever
........
................
.................
.........
............................................fever
so cold
....
father, look!
.
.
.
.
.
.
.
.
fever.
.
.
.
..
.
.cold
.
..
.

.......you feel ill....

you are falling

he's awake
you hear a voice. yes, you must be awake. but everything feels so...
muted. as if you had half-faded into oblivion.
can you hear me?
yes
what's your name?
don't remember
my name is los
los
yes. don't worry. you are safe here.
chapel
yes, you're in my chapel. no-one will hurt you here. this is a place of peace respected by everyone
no
don't worry. try to sleep some more

  1. go back to sleep
  2. try to strangle the man
  3. warn him

* * *

you fall asleep.
in your dream, you are tied to a wheel which is part of a great clockwork. you move back and forth in predetermined positions. you cannot escape it. sometimes you feel that you can make a choice, to move in some other way, break out of the system, but every choice has been made for you.
the name of the machine is URIZEN.
you struggle in vain as the machine moves you, turns you, crushes you, and moves you again.

what is going on?
you see children watching you
children?
you fade away

a little girl's eyes
watching you
you can't stay awake, constantly fading in and out of sleep
hours or days pass

so tired of it all
don't worry, you're in a place of god
which god?
the one god, the god of love. you're safe.
so tired

You wake up, feeling better.
'Good morning!' a voice says.
'Good morning,' you mumble.
'I'm glad you're alive. We were worried that you wouldn't make it.'

'We?'
'Yes, we. There are about thirty of us... mostly orphans, outcasts and exiles.'
'The chapel.'
'Yes, you're in my chapel. My name is Los.'
'The priest...'
'Some call me that. I prefer to be called a teacher.'
'Teacher? What-'
A sudden pain surges through your leg. You have to stop speaking for a few moments.
'What do I teach? A very simple message, that the people of today have forgotten, because they have been blinded by the powers that be, taught to kill their imagination and accept the illusions of the false prophet.'
You look more closely at the old man. His eyes are filled with the burning fire of vision.
'Everything that lives is holy.'
The pain returns. You fade.

days pass. the fever comes and goes. the children often stay in your room and take care of you. sometimes you wonder what these children have seen. their eyes look innocent, but... old.

You get up. You feel a bit weak on your feet, but you manage to get dressed. When you exit the small room you're in, you are greeted by a horde of children and a few adults. A community of outcasts and rebels who have refused the war and everything to do with it in favour of a different life, a life of love and imagination. You almost feel at home.

Time passes. You're not certain what day it is - it doesn't matter. The sun is setting now, and you're playing with the children. You're happy, only there's something... wrong. Something very wrong.

A sound. A deep, rumbling sound, as of great wheels...

You are holding a young girl in your arms. She is laughing and trying to grab your hair. Her eyes are so beautiful that you can barely look at them.

A shot. Blood. Everything shatters.

The girl in your arms is dead.

Screams.

The children are crying, the adults are shouting.

Soldiers are coming.

a girl falls to the ground, a wound in her leg

Los comes running out of the chapel, his white hair blowing in the wind

seconds later, he is lying on the ground, bleeding from the throat

screams

bullets

blood

you look at the soldiers, and realize a terrible thing

you don't know which side they're on

    the uniforms don't matter anymore
it's all in the machine

    there is no hope in the machine
screams

the children are running inside

the other adults are all dead

    tears
  1. shout for the soldiers to stop
  2. run after the children

* * *

you should try to kill this man right way. this is your mission. but itdoesn't feel right now. you are so tired, and he is so kind. the chapel seemsso peaceful. they said don't be deceived, but you'd rather be deceived. youneed peace.

you fall asleep.
in your dream, you are tied to a wheel which is part of a great clockwork. you move back and forth in predetermined positions. you cannot escape it. sometimes you feel that you can make a choice, to move in some other way, break out of the system, but every choice has been made for you.
the name of the machine is URIZEN.
you struggle in vain as the machine moves you, turns you, crushes you, and moves you again.

what is going on?
you see children watching you
children?
you fade away

a little girl's eyes
watching you
you can't stay awake, constantly fading in and out of sleep
hours or days pass

so tired of it all
don't worry, you're in a place of god
which god?
the one god, the god of love. you're safe.
so tired

You wake up, feeling better.
'Good morning!' a voice says.
'Good morning,' you mumble.
'I'm glad you're alive. We were worried that you wouldn't make it.'

'We?'
'Yes, we. There are about thirty of us... mostly orphans, outcasts and exiles.'
'The chapel.'
'Yes, you're in my chapel. My name is Los.'
'The priest...'
'Some call me that. I prefer to be called a teacher.'
'Teacher? What-'
A sudden pain surges through your leg. You have to stop speaking for a few moments.
'What do I teach? A very simple message, that the people of today have forgotten, because they have been blinded by the powers that be, taught to kill their imagination and accept the illusions of the false prophet.'
You look more closely at the old man. His eyes are filled with the burning fire of vision.
'Everything that lives is holy.'
The pain returns. You fade.

days pass. the fever comes and goes. the children often stay in your room and take care of you. sometimes you wonder what these children have seen. their eyes look innocent, but... old.

You get up. You feel a bit weak on your feet, but you manage to get dressed. When you exit the small room you're in, you are greeted by a horde of children and a few adults. A community of outcasts and rebels who have refused the war and everything to do with it in favour of a different life, a life of love and imagination. You almost feel at home.

Time passes. You're not certain what day it is - it doesn't matter. The sun is setting now, and you're playing with the children. You're happy, only there's something... wrong. Something very wrong.

A sound. A deep, rumbling sound, as of great wheels...

You are holding a young girl in your arms. She is laughing and trying to grab your hair. Her eyes are so beautiful that you can barely look at them.

A shot. Blood. Everything shatters.

The girl in your arms is dead.

Screams.

The children are crying, the adults are shouting.

Soldiers are coming.

a girl falls to the ground, a wound in her leg

Los comes running out of the chapel, his white hair blowing in the wind

seconds later, he is lying on the ground, bleeding from the throat

screams

bullets

blood

you look at the soldiers, and realize a terrible thing

you don't know which side they're on

    the uniforms don't matter anymore
it's all in the machine

    there is no hope in the machine
screams

the children are running inside

the other adults are all dead

    tears
  1. shout for the soldiers to stop
  2. run after the children

* * *

they're trying to kill you


shh, don't worry, no-one is trying to kill me


yes


he frowns for a moment, but then he touches your face


sleep, my friend. you are in the house of god. you have seen much horror,but no more. sleep. we will pray.


no, listen to me, they want to kill

in your dream, you are tied to a wheel which is part of a great clockwork. you move back and forth in predetermined positions. you cannot escape it. sometimes you feel that you can make a choice, to move in some other way, break out of the system, but every choice has been made for you.
the name of the machine is URIZEN.
you struggle in vain as the machine moves you, turns you, crushes you, and moves you again.

what is going on?
you see children watching you
children?
you fade away

a little girl's eyes
watching you
you can't stay awake, constantly fading in and out of sleep
hours or days pass

so tired of it all
don't worry, you're in a place of god
which god?
the one god, the god of love. you're safe.
so tired

You wake up, feeling better.
'Good morning!' a voice says.
'Good morning,' you mumble.
'I'm glad you're alive. We were worried that you wouldn't make it.'

'We?'
'Yes, we. There are about thirty of us... mostly orphans, outcasts and exiles.'
'The chapel.'
'Yes, you're in my chapel. My name is Los.'
'The priest...'
'Some call me that. I prefer to be called a teacher.'
'Teacher? What-'
A sudden pain surges through your leg. You have to stop speaking for a few moments.
'What do I teach? A very simple message, that the people of today have forgotten, because they have been blinded by the powers that be, taught to kill their imagination and accept the illusions of the false prophet.'
You look more closely at the old man. His eyes are filled with the burning fire of vision.
'Everything that lives is holy.'
The pain returns. You fade.

days pass. the fever comes and goes. the children often stay in your room and take care of you. sometimes you wonder what these children have seen. their eyes look innocent, but... old.

You get up. You feel a bit weak on your feet, but you manage to get dressed. When you exit the small room you're in, you are greeted by a horde of children and a few adults. A community of outcasts and rebels who have refused the war and everything to do with it in favour of a different life, a life of love and imagination. You almost feel at home.

Time passes. You're not certain what day it is - it doesn't matter. The sun is setting now, and you're playing with the children. You're happy, only there's something... wrong. Something very wrong.

A sound. A deep, rumbling sound, as of great wheels...

You are holding a young girl in your arms. She is laughing and trying to grab your hair. Her eyes are so beautiful that you can barely look at them.

A shot. Blood. Everything shatters.

The girl in your arms is dead.

Screams.

The children are crying, the adults are shouting.

Soldiers are coming.

a girl falls to the ground, a wound in her leg

Los comes running out of the chapel, his white hair blowing in the wind

seconds later, he is lying on the ground, bleeding from the throat

screams

bullets

blood

you look at the soldiers, and realize a terrible thing

you don't know which side they're on

    the uniforms don't matter anymore
it's all in the machine

    there is no hope in the machine
screams

the children are running inside

the other adults are all dead

    tears
  1. shout for the soldiers to stop
  2. run after the children

* * *

stop!

you shout, but they're not listening

SCREAMS

stop!

    BLOOD
stop!

the soldiers are coming closer


    their eyes are empty
stop this! we are innocent!


    FIRE


      SCREAMSBLOOD
DEATH DEATH DEATH DEATH DEATH

    you run

      they are shooting

the chapel is on fire

urizen walks the earth as a king

SCREAMS


    blood

don't do this

we are innocent

    wheels


screams

a little girl's eyes

flesh

    urizen

      you wake up


'Get up!'
Your eyes are still closed. You feel weary, and dirty. Your mouth is filled with slime, as if you'd just drowned in some god-forsaken swamp

-fever-

'Get the fuck up!'
You open your eyes. You're in a tent, and a man in a military uniform is standing above you, looking down angrily. You feel disoriented. You're not supposed to be here. It's dark, and ugly, and cold. You can hear the rain outside. This is no place for a man.
But you're still here, always here - there is no way out until the war is won, and the war never ends. This is not a mistake. This is your life in hell.
'Oh, so you're awake. Now will you get up, or do I have to kick you?'

* * *

You get up slowly, feeling a strong pain in the back of your neck, and a terrible weakness in your bones. The man looks at you in disgust.
'Look at you, you piece of shit. You should be ashamed. You call yourself a soldier?'
'Yes, sir,' you mumble, trying not to vomit.
'You know what I think about people like you? Huh?'
'No, sir.'
'People like you should be killed off when they're born. Intellectuals, artists - you're all faggots and weaklings.
The nation doesn't need your kind. We have a war to fight, and you're just getting in the way.'
For a moment he seems poised to continue his tirade, but thankfully, he stops. 'So I'm glad they're giving you this job. Either it'll turn you into a man, or it'll get you killed, and I'm fine with both.'
'Job?' you ask.
'Oh yeah, they've got a job for you. Why do you think I'm wasting my time talking to you, when I have better things to do, like making sure the real soldiers don't get killed? Now get yourself to the General's tent. He'll brief you on your mission. I'll be waiting outside with your equipment and supplies.'
Giving you one last disdainful look, he exits the room. You can hear the prattle of rain. In a nearby tent, someone is moaning in pain. You feel cold.

  1. Leave the tent.
  2. Pick up the jacket.

* * *

You exit the tent. Outside, the ground has turned to mud in the constant rain. Everything seems to be grey and cold and somehow abstracted. You are surrounded by tents filled with soldiers like you, but you feel alone, as if you were in a ghost town. Most of these men will be dead before long.
You suddenly notice a broken man sitting in the mud next to your tent. He appears to be invisible, and is quietly mumbling to himself. The strange sound reminds you of a chant.

  1. Talk to the broken man.
  2. Ignore him and walk on to the General's tent.

* * *

Whoever previously used this jacket probably doesn't need it anymore. Maybe it belongs to the man moaning in the other tent; he doesn't sound like he'll be alive much longer. You, on the other hand, could use this jacket, because yours is in an even worse state. The bullet holes are minor compared to the holes in your jacket, and as for the blood... well, you've seen worse.
Putting it on, you find a small knife in the pocket.
You feel ill.

* * *

Before you manage to say anything, the broken man looks up at you. The fires of Hell are reflected in his eyes.


'There's no way out.'


With these words, he crumbles to dust.

You feel ill.



There is nothing you can do, so you decide to move on.

You walk through the mud for a few minutes and arrive at the General's tent. The rain should cleanse you, but instead it makes you feel ill. Not too far away, you can see the man who woke you up approaching with a box in his hands.

  1. Wait for the man to arrive.
  2. Go inside.

* * *

    you run after the children



      BLOOD



        get inside!



      explosion



        is there another exit?


        CRYING



        EXPLOSION

        is there a way out




          no


        BULLETS



        fragments


      SCREAMS




        fire



      stop it!



        please


          crying



        the door shatters



      stop this!



    we are innocent!



      these are children!



        empty eyes




          blood



        urizen walks the earth as a king




          SCREAMS



            wheels






screams

a little girl's eyes

flesh

    urizen

      you wake up


'Get up!'
Your eyes are still closed. You feel weary, and dirty. Your mouth is filled with slime, as if you'd just drowned in some god-forsaken swamp

-fever-

'Get the fuck up!'
You open your eyes. You're in a tent, and a man in a military uniform is standing above you, looking down angrily. You feel disoriented. You're not supposed to be here. It's dark, and ugly, and cold. You can hear the rain outside. This is no place for a man.
But you're still here, always here - there is no way out until the war is won, and the war never ends. This is not a mistake. This is your life in hell.
'Oh, so you're awake. Now will you get up, or do I have to kick you?'

* * *